﻿// Decompiled with JetBrains decompiler
// Type: UnityEngineInternal.GraphicsDeviceDebug
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using UnityEngine.Bindings;

#nullable disable
namespace UnityEngineInternal
{
  [StaticAccessor("GraphicsDeviceDebug", StaticAccessorType.DoubleColon)]
  [NativeHeader("Runtime/Export/Graphics/GraphicsDeviceDebug.bindings.h")]
  internal static class GraphicsDeviceDebug
  {
    internal static GraphicsDeviceDebugSettings settings
    {
      get
      {
        GraphicsDeviceDebugSettings ret;
        GraphicsDeviceDebug.get_settings_Injected(out ret);
        return ret;
      }
      set => GraphicsDeviceDebug.set_settings_Injected(ref value);
    }

    [SpecialName]
    [MethodImpl(MethodImplOptions.InternalCall)]
    private static extern void get_settings_Injected(out GraphicsDeviceDebugSettings ret);

    [SpecialName]
    [MethodImpl(MethodImplOptions.InternalCall)]
    private static extern void set_settings_Injected(ref GraphicsDeviceDebugSettings value);
  }
}
